Equipment of the Mobile Infantry

From Starship Troopers RP

Uniforms

M-1F2 'Raider' Combat Armor & M-3 Tactical Helmet
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Type I
Rated to stop .22 LR, .380 ACP and other very small caliber rounds. This type of armor is at the low end of the spectrum, and is notably very light. In some cases this class can protect from low velocity shrapnel and 12x70 shotgun pellets.


Type II-A
Rated to stop 9mm rounds (such as 9x19mm and 9x18mm) as well as .40 S&W. It is also capable of protecting you to a slightly better standard than Type I in terms of rounds such as the .22LR and .380 ACP.


Type II
Rated to stop 9mm rounds and the .357 Magnum. It is capable of protecting you from other high velocity pistol rounds, and can also protect you from Type I and Type II-A threats. It is more bulky than previous classes.


Type III-A
Rated to stop high velocity armor piercing 9mm rounds, and .44 Magnum. This is the highest tier of concealable body armor available, although it is slightly more bulky than Type II. It can protect from most handgun sized rounds, and can also protect from Type I, Type II-A, and Type II. Type III-A also provides protection from shrapnel produced by most explosives, as well 12x70 buckshot.


Type III
Rated to stop rifle calibers ranging from 5.56x45mm to 7.62x51mm. The Morita Rifle MK1 you're issued with fires a 7.62x51mm round, to give you an idea of the class of this tier. This is the standard for the Mobile Infantry. Remember that armor integrity will likely protect you from at least five hits to protected areas, however any additional hits may have a 50% chance or higher to penetrate. Type-III is capable of protecting from all previous threats listed.


Type IV
Rated to stop armor piercing rifle calibers ranging from 7.62x54mm to traditional .30 caliber (7.62) AP rounds. Typically this would be either ceramic or steel, and it can crack under some circumstances. This type of armor is usually the bulkiest, because it is not soft armor like previous ratings.


Type V
Rated to stop at least one anti-materiel rifle caliber round, such as 12.7x55mm or .50 BMG. Extremely bulky in comparison to other tiers, it can receive 10-20 rounds of 7.62x51mm without having penetration in some instances. This class of armor is currently not issued to any Mobile Infantry trooper due to cost per unit and general weight.
The Raider dates back to the times before the first Bug War. Despite its age, it has remained the standard armor for SICON forces throughout the decades. It consists of a shell of armor around the torso, aswell as armor plates for upper arms, thighs and calves. Raiders are completely unpowered, unlike the Marauder suits. They provide no environmental protection, leaving the wearer exposed to the dangerous environment. The armor, however, is made of advanced composites and keramics, allowing the maximum movement freedom for the wearer. 

 The combat belt worn by the trooper includes several pouches intended for storage of a variety of standard issue rifle magazines, first aid kits, canteens, emergency supply packs and so on. Engineer and Medical personnel have the option of expanding their belt storage with larger satchel packs that greatly increases their carrying capacity.  

The M-3 Tactical Helmet, evocative of helmets from earlier centuries, protects the top and back of the head, leaving the face exposed, however. It includes a short range radio communications suite positioned in the right ear, with a retractable microphone. For operations in low light conditions the helmet also includes a head lamp positioned on the left side of the helmet, though it is not multi-spectrum. Additionally, a small one inch by one inch eyepiece is installed inside, which can drop down infront of the wearer's right eye and grant him infrared vision out to a range of 30 feet. 

The Fleet variant of this helmet provides the same functions as the MI one, only thing that is different is that the helmet is painted black and shows the fleet badge on the front.

Accoutrements

Databox (PDA)

A small handheld computer that serves as a diary, sketchpad, notebook, music player, book, etc. In addition, it can also interface with and download information from larger computers and FedNet.

Canteen

A two-pint standard issue container of water issued for every deployment. Usually made of antiseptic poylmers or sanitised metal, keeping the water microbe-free. Almost never have to be cleaned in their ten year lifecycle, if used properly.

Field Rations

Hated by everyone, even the neodogs. The white ration bars resembling chalk are flavourless, usually a last choice for a trooper if no other food is avaliable. Each pack provides a trooper with enough nutrients to sustain them for one full day.

LRR (Long Range Radio) Pack

LRR Lrr.png
A large, back-worn radio pack used to communicate with Mobile Infantry Command (MOBCOMM) and other elements. When assigned as an LRR operator the user will be typically placed in the command squad, relaying messages to and from the drop lead for orders, updates, and/or support. Has an effective vertical range of high orbit and a horizontal range of ten miles, aswell as three channels that can be pre-programmed before a mission, or set on the go.

Company Standard

Every company within the MI has its own banner or standard to parade and take pride in. Few companies have a tradition of taking their standard onto the battlefield, some replace it with the standard MI flag, however. Provides an easy to find rally point and a boost to morale, and is typically assigned to one of the sergeants who may be given the temporary or permanent title of Color Sergeant.

Lizard Line

Lizard line Lizard.png
A durable cable with a launcher and an automatic rewind function that can extend to a maximum length of 150 feet. Used for climbing or rappelling. The grapple won't embed in a surface harder than stone, though.

Search and Rescue Kit

Contains a first-aid kit, a compass, a flashlight, 50 feet of durable nylon rope, waterproof matches, a lightweight blanket, two fog grenades and a single flare. Usually worn on the belt.

Crew-served weapons

Micro Support Weapon Platform

Micro Support Weapon Platform 'mini-Reliants' Microsup.png
Often nicknamed 'mini-Reliants', the MSWP is a man-portable system, allowing heavier weapons to be deployed across the battlefield - a single trooper can carry it with his rifle stowed, though the load is usually split between the two. Typically are handed out to infantry squads who're tasked with take- or keep and hold missions. A 14.7 mm 'Ripjaw' Cannon may be mounted on it. 

'Reliant' Weapons Platform

'Reliant' Weapons Platform Reliant.png
The Reliant is a weapons platform that is most commonly found around firebases, FOBs, strongholds and other installations where the MI aim to maintain a prolonged or permanent presence. The platform's armored shield offers some protection to the single crewman manning the gun, though sometimes a backup operator will be assigned to act as a spotter, loader or even replacement should the original one fall. A MW-5050 Autocannon or MW-211 'Hail Mary' Grenade Launcher can be mounted on this platform.

MW-211 'Hail Mary' Grenade Launcher

MW-211 'Hail Mary' Grenade Launcher Hailmary.png
The Hail Mary is an automatic belt-fed grenade launcher typically mounted on the Reliant weapons platform. It can be chambered with the same grenades Morita Grenade Launchers are. It is also able to fire its projectiles in an arc, akin to a mortar - although at a much shorter range.


Brunham MW-5050 'Twin Fifty' Autocannon

Brunham MW-5050 'Twin Fifty' Autocannon 5050.png
The Twin Fifty autocannon is widely used in the MI, mounted on vehicles and fortifications alike. Belt-fed and chambered with 12.7mm (.50 cal), the turret can rake the advancing enemy with fire - multiple Fifties in key locations have been known to alter the course of battle, allowing small MI crews to hold back the bugs for long periods of time. Prone to overheating, however, so the crew should always keep track of the temperature of the barrel.

Stalwart Bug Field Generator

Stalwart Bug Field Generator Stalwart.png
A defensive mechanism developed to be used against the Arachnids specifically, this electric field can be found around most MI installations nowadays. Typically encircle the facility, forming a barrier that will electrocute most of the bug sub-species to death. It cannot counter the arachnids' ability to tunnel under, though, but a slowed down enemy is preferred to the one charging you at full speed. Tankers and similar bugs will be able to break through relatively unharmed, too. It's worth noting that the field will engage if any lifeform will pass through it - MI or Arachnid alike, so the officer in charge of the fields must be informed of any MI squads arriving or departing the base so that individual fields would be lowered and fatalities could be avoided.

14.7mm 'Ripjaw' Cannon

14.7mm 'Ripjaw' Cannon Ripjaw.png
An automatic cannon mounted on the MSWP, this emplacement packs the power enough to stop a warrior bug in its tracks in just a few shots. A scope mounted on it provides the crew with an opportunity to single out more important bugs such as tigers and elite tigers. One of the major drawbacks, however, is its slow rate of fire.

Vehicles

GK-12 'Gecko' Armored Personnel Carrier

GK-12 'Gecko' Armored Personnel Carrier

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Crew: 1 driver, 1 gunner, 16 passengers
Max speed: 40 mph
Cargo: 1,500lbs
Weaponry: Brunham MW-5050 Autocannon (front)
Equipment: Geosynchronous Location Sensor, Surface Survelliance Radar

Weight: 26 tons.
The Gecko is an eight wheeled vehicle capable of traversing terrain usually restricted to tracked or hover vehicles while maintaining a good speed, enabling MI platoons to be more 'mobile'


GK-22 'Heavy Gecko

The Heavy Gecko is often used against larger Arachnids such as tankers or royals, aswell as the armored vehicles of other races. Capable of using different shells for its Thunderstrike 140mm cannon, increasing the vehicle's versatility. However, it still retains the light armor of the APC so the crews should exercise caution when dealing with large amounts of bugs. Sub-variants that are less common come equipped with a dual Rapier AA launcher and improved sensor suite, allowing it to act as an AA vehicle.
GK-22 'Heavy Gecko'

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Crew: 1 driver, 2 gunners.
Max speed: 35 mph.
Cargo: 150lbs.
Weaponry: Brunham MW-5050 Autocannon (front), Thunderstrike 140mm Cannon.
Equipment: Geosynchronous Location Sensor, Surface Survelliance Radar.

Weight: 30 tons.



MAC Hauler

A common sight on the colonies, the MAC Hauler is used as a MULE vehicle outside of the active battlefield. Its role is to ferry supplies from one place to another, rarely sees action outside of that.

Vehicle Equipment

Communications Suite

MAC Hauler

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Crew: 1 driver, 1 passenger.
Max speed: 40 mph.
Cargo: 18000lbs.
Weaponry: None.
Equipment: Geosynchronous Location Sensor.

Weight: 12 tons.
A large and static high-band comms rig with a vertical range of high orbit and a horizontal range of two hundred miles. Has ten channels that are either preprogrammed before the missions or set on the go.

Geosynchronous Location Sensor

Tied into a three-dimensional display on the driver's main screen, the GLS is a common feature on the vehicles of the MI. The drive can choose the best routes through difficult ground using this equipment piece, which will access reconnaissance data on the surrounding terrain and cross-reference it with the vehicle's position tracked from satellites or orbiting ships.

Surface Survelliance Radar

The SSR uses a high resolution sensor array to measure and track all vehicles, terrain features and huge creatures within one mile. The information is then projected onto the driver's main screen.

Sealed Environment

GK-12 'Gecko' and GK-22 'Heavy Gecko' are completely sealed from the outside world, protecting the crew and passengers from all gas, liquid, or poison attacks, including hostile atmospheres and vacuum. MAC Hauler, however, does not recieve such protection.