Weapons of the Mobile Infantry

From Starship Troopers RP

SICON's fighting a war on four fronts, combatting Skinnies, insurgents, Arachnids and the newly discovered Progenitor threat at the same time. The Federation's immense production capabilities allow it to produce equipment for the troopers, though both are just as easily replaced as they're made. Below lies a list of weapons and equipment the MI is outfitted with.

Primary weapons

The standard assault rifle employed by SICON forces is most commonly known as the 'Morita'. Its high rate of fire, damage and versatility has earned it respect the troopers treat it with today.

TW-201 Morita Mark 1 Rifle

TW-201 Morita Mark 1 Rifle

Morita.png

Action: Gas-operated, rotating bolt.
Weight: 7.13 Kilograms (15.72 Pounds) with attachment.
Length: 946mm (37.25 Inches)
Barrel Length: 559mm (22.0 Inches)
Cartridge: 150 Grain .308 Caseless primary
Feed System: 50 round standard box magazine primary

Accuracy: 1 MOA
Muzzle Velocity: 860 m/s
Effective Range: 800 meters

Variants: Carbine, UGL, DMR, SAW

The standard issue TW-202-L Morita serves as the backbone of the Mobile Infantry's armament, whom are immensely proud of their signature weapon. The Morita rifle has a bullpup configuration in which the action and magazine are located behind the trigger, increasing barrel length and permitting a shorter weapon, saving weight and increasing maneuverability. With sufficient range, precision, and power, the Mark 1 Morita is issued to the vast majority of the Mobile Infantry ground units. Although an alltime classic, these Moritas were just recently overhauled and redesigned by SICON in conjuction with FFRL field tests.
Product description by the Morita Arms Company

All Morita tactical weapons feature Morita’s patented ‘Dual Trigger’ twin firing mechanism and the patented ‘Steadi-Aim’ static flash and recoil suppression system.  Additionally, with the exception of the TW-202-l extended barrel variant and the TW-244c carbine, all of Morita’s tactical firearms have the capacity to mount an underslung secondary system (the FedCom XW-110-G1 grenade launcher shown here).

Regardless of model, the Morita tactical firearm is built around an electromagnetic accelerant rail commonly referred to as gauss technology.  Using the best components sourced from the best manufacturers these accelerant rails propel a standard .308 caseless ferric round over incredible ranges with tremendous force, all with less than a 0.75% drop-off in efficiency (all technical data and ratings are available in Datafile M83248128).  

This sounds too good to be true we hear you say; but the incredible efficiency of Morita Arms Company’s tactical weapons lies in the magnetic integrity of the high-powered gauss barrel.  The barrels of all Morita tactical weapons feature between two and four gauss rings (number dependent on specific model, see Technical Datafile 109-0130-30-1 for more information).  These gauss rings, one at the back of the weapon loads and initially fires each round, while another near the end of the barrel provides secondary propulsion while maintaining accuracy at ranges in excess of 1,000m.

Using standard .308 munitions, Morita tactical weapons carry a standard capacity magazine capable of holding 60 rounds.  Extended field magazines are also available, the Morita Arms Company does not presently have such support for the TW-202-l variant, while the TW-203-a has an extended magazine capacity of 120 rounds.

Disassembly guide
  1. Switch the fire mode to safety.
  2. Press the magazine release and remove magazine.
  3. Pull back the charging handle in order to ensure that the chamber is empty.
  4. Hold down the button for barrel release and twist it by 90° to the left. As the barrel becomes free, let go of the release button and withdraw the barrel from the receiver.
  5. Disable bolt catch and make sure that the charging handle is in the forward position.
  6. Utilizing the Multi-tool, push the takedown pin to its full forward position. It will not fully come out.
  7. As the fire selector begins to expose about an inch, apply pressure on the locking notches as you pull the weapon apart. The recoil system will use tension to push away from the receiver section.
  8. Remove the bolt carrier group and recoil system.
  9. Remove the firing pin and the spring from the bolt carrier.

Attachments

XW-110-G1 Morita Underslung Grenade Launcher

A short-ranged grenade launcher mounted on Morita 1 GL rifles. Can be loaded with M-291-S Smoke Rounds and M-291 Fragmentation Rounds. The HE grenade has a kill radius of 5 meters, and a potential wound radius up to 15. 40mm grenades do not detonate until they travel over 10 meters to prevent premature detonation. haha lol premature

M-298 High Explosive Launched Round / M-291-S Smoke Launched Round
M-298 High Explosive Launched Round M-298.png
Used with the XW-110-G1 underslung grenade launcher, this round is similiar to operation and purpose to the standard Hi-Ex grenades; can also be fired in a small arc similar to mortars. Despite its decent range, accuracy can suffer and the effect can vary when applied to armored targets such as warriors and tigers - unless the user scores a direct hit. A built-in safety system makes sure the round will not arm or explode if fired at a target less than 40 feet away from the shooter. Smoke launched rounds acts in a similiar fashion to M909-S Fog Grenades, creating a smokescreen that will shield the user from the enemy.
XW-103-S7 Morita Underslung Shotgun

With the exception of the TW-244-c carbine, all assault variants of the Morita rifle have the capacity to mount an optional underslung pumpaction shotgun. These weapons, while ineffective over range, have saved the life of many a trooper when coming face to face with a bug. This is a powerful 8 shot shotgun capable of inflicting devastating damage on the Arachnids if used properly. Its major drawback, though, is a slow rate of fire.

M-295 'Bugshot' Launched Round
M-295 'Bugshot' Launched Round Bugshot.png
A standard shotgun round for the XW-103-S7 Underslung Shotgun. It has a large propellant load and its heavy weight of steel allows it to blast through the carapace of warriors, taking them down in just a few shots.
Designated Marksman Scope

A standard Morita Mark 1 rifle fitted with a scope, a longer barrel, and set to semi-automatic, allowing engagements at longer distances. This is not a sniper rifle. It simply allows the user to scout ahead and lay down fire at selected targets, such as turrets, entrenched positions, and/or other marksmen. Due to its semi-automatic fire and smaller magazine, however, it is ill-suited for facing Arachnids.

TW-201 Morita Mark 1 - Carbine

TW-201 Morita Mark 1 - Carbine


Action: Gas-operated, rotating bolt.
Weight: 3.62 Kilograms (8 Pounds)
Length: 926mm (31.25 Inches)
Barrel Length: 559mm (16.0 Inches)
Cartridge: 150 Grain .308 Caseless
Feed System: 50 round standard box magazine primary

Accuracy: 2.5 MOA
Muzzle Velocity: 760 m/s
Effective Range: 600 meters

A shortened version of the Morita Mark 1 rifle, the Carbine is lighter due to its smaller stock and a vastly cut down barrel to increase its maneuverability and rate of fire while greatly sacrificing range and accuracy. This results in a very stiff recoil. Commonly issued to Fleet and Marines. Designed for light carrying and faster responses. Due to this, however, the Carbine is less effective at sustaining fire on a target.

TW-202 Morita Mark 2 - SAW

A heavier version of the Morita rifle, the Mark 2 is a belt-fed support weapon capable of laying down suppressing fire for a prolonged period. Now phased out of service.

TW-99-S ‘Belcher’ shotgun

TW-99-S 'Belcher' shotgun Shotgun.png
he Belcher is a fully-automatic shotgun that sacrifices range and precision for raw stopping power in close-quarter engagements. A good option for breaching and clearing, but requires restraint in situations involving hostages and rooms of friendlies. "If you're assigned this weapon, you ought to seriously reconsider your position in the Mobile Infantry. - Someone, somewhere does not think you're worth a Morita."

SW-226-F ‘Hel’ Infantry Flamer

SW-226-F ‘Hel’ Infantry Flamer Flame Thrower.png
A standard support flamethrower. When triggered it creates a 30 foot cone of fire, or alternatively a wall of fire directly infront of the user, 10 feet thick and 30 feet wide, for 90 seconds without reloading. The fuel it expels is a flammable viscous, gel-like substance that sticks, which being an oxygenated mix can burn for roughly 5 seconds in a vacuum, and because of the gel property can float and burn on water much like Napalm.

TW-201-L Morita Long Sniper Rifle

The Morita Long is an advanced development that builds upon the standard Mark 1's strengths. An extended barrel and a long range sniper's scope is added, enabling precision attacks at great range; effectively turns the weapon into a sniper rifle with a single shot fire mode. Typically issued to platoon snipers, as opposed to its DMR counterpart.

Secondary weapons

Close combat weapons are used when the fi ght gets up close and personal, and they are generally among the simplest types of weapons.

Brunham TW-109-E 'Emancipator' Heavy Pistol

TW-109-E 'Emancipator' Heavy Pistol Emancipator.png
A larger version of the Peacemaker handgun, the Emancipator chambers the same 7.62mm cartridge as the Morita Mark 1 rifle. Despite its active suspensor and recoil suppression systems, the recoil of the weapon is especially hard to control and there are known instances of bones being shattered during the use of this gun. As such, this pistol can often be found in the hands of battle-hardened veterans, or Pathfinders - and very rarely outside of those.

Brunham TW-102-S 'Peacemaker' Pistol

TW-102-S 'Peacemaker' Pistol Peacemaker.png
The ‘Peacemaker’ is the culmination of handgun technology dating back to before the long wars and the formation of the Federation. The Peacemaker is the standard sidearm, widespread through SICON forces. Typically issued to officers, marines, and very rarely NCOs and enlisted. It is capable of killing a man in a single shot and seriously injuring a bug - though stopping it is out of the question. The pistol is easy to maintain and is almost fault free, even in extended campaigns. There is talk of a TW-102-a with the ability for a controlled three-round burst, but fi eld trials have failed to produced a version stable or dependable enough for general issue.

TW-111-P 'Reaper' Pistol

So-called because if it most often seen in the hands of black-clad Military Intelligence officers, the TW-111-p is a deadly handgun designed for armour penetration and concealment. It is generally accepted as fact that a ‘Reaper’ handgun only has eight shots that can be used in combat because Military Intelligence is ordered to save the last round for themselves.

Combat Knife

Combat Knife Knife 1.png
A poly-carbide blade with an edge that never requires sharpening. Contains a cavity revealed by unscrewing the pommel; inside lies a twine, a hook, sewing kit, matches, magnetic compass and a single cyanide capsule.

Machete

Machete Knife 2.png
A larger and heavier version of the combat knife. Standard issue to units operating in jungles or under similar conditions. Carries the same survival kit as the regular combat knife,though the magnetic compass is mounted into the pommel itself to be accessed quickly.

CC-176-ER Shock Stick

CC-176-ER Shock Stick

Shockstick.png
The Wyman Arms CC-176-ER electrokinetic prod, colloquially known as the shock stick, is a herding weapon used during capture or containment missions. Fully capable frying targets with high amperages of electricity, the shock stick is more often used on a nonlethal setting.

Because the tip of a shock stick is somewhat fragile, all of its damage is done by its electrical charge. Blunt damage can not be delivered without immediately breaking the electrical discharge head of the weapon thereafter. A broken or unpowered shock stick can be used as a staff in close combat
Officially known as the Electrokinetic Prod, the shock stick is used by assault units that expect to face close combat. However, this is rarely done against Arachnid forces and so is generally confined to operations against rebellious colony milita. The shock stick has two settings - lethal and stun.

While virtually useless against Arachnids, shock sticks come into their own when used against humans or humanoid aliens, such as Skinnies. The latter do, in fact, have their own version of this weapon and skilled use in the shock stick should be considered essential when fighting against them. Best employed when entry has been gained to enemy bunkers or fortifications and lethal when combined with flamers in a squad.

Explosives

An explosive is a weapon that, when detonated, affects all creatures and objects within its burst radius by means of shrapnel, heat or massive concussion. Some explosives, such as grenades, can be thrown and they explode when they land. Others are planted, with fuses or timers, and go off after a predetermined amount of time elapses.

M-905S Shaped Charge

M-905S Shaped Charge Shapedcharge.png
Concentrates the force of a high-explosive charge into a small area. The standard explosive device used by combat engineers of the MEC. Comes with a remote detonator with the range of 1 mile.


DOTON

DOTON Doton.png
The Detonator Operated Tactical Oxygen Nuke packs the same yield as a Pee-Wee warhead, and is essentially a nuclear bomb scaled down to the size of a M-905S Shaped Charge. Typically used in ambushes, or for taking out multiple bug tunnels within the same network at the same time. Can be set on a timer, which is clearly visible and is designed to instil fear in the enemy as the charge is practically impossible to defuse; some engineers rig the timer to a vocoder to further outline the effect. The remote detonator that comes with the charge has a 1 mile range. Careless operation or misuse of atomics will get the user court-martialed.

Grenades

M-902F Fragmentation Grenade

M-902F Fragmentation Grenade Fraggren.png
A small hand grenade that explodes in a shower of shrapnel within a 20 feet blast radius. Has a five second timer, though it can be adjusted manually up to ten seconds. The grenade is also outfitted with a vocoder, which will project time until detonation if the setting is set manually - many troopers found it useful for bluffing when dealing with the human enemies; some MI trooper are known for altering the standard text of the countdown to something else, like sly jokes. This type of grenade is virtually useless against the Arachnids, and therefore is primarily issued for counter-insurgent operations.

M-909S Fog Grenade

M-909S Fog Grenade Foggren.png
A defensive grenade that creates a cloud of thick smoke within a 30 feet blast radius, protecting the user from enemy fire. The smoke itself is mostly harmless but blocks all normal vision including lowlight. Typically, arachnids are affected less, as they will rely on their blindsight.

M-901HE HI-EX Grenade

M-901HE HI-EX Grenade Hiexgren.png
A high explosive grenade that concentrates the blast into a tighter area, dealing more damage to the affected targets within the 15 feet blast radius. Primarily issued for anti-Arachnid operations, as the force of one grenade is enough to blast apart one bug with reinforced carapace. Another common tactic creative minds of the infantry have developed is using these grenades to get rid of piles of Arachnid corpses that stack up in prolonged assaults.

Launchers

M55 'Longbow' Rocket Launcher M55.png
The Mobile Infantry's primary grenade launching device is the M55. It is a front loading 74mm rocket launcher, capable of firing HEAT, HEDP, and tactical nuke ordnance at an approximate range of two kilometers. The ammo and weapon are quite heavy; you will be required to carry a carbine when also using the M55 Rocket Launcher.

M-714A2 'Firecracker' HEDP Missile

M-714A2 'Firecracker' HEDP Missile Hedp.png
One of the warheads that are compatible with the Longbow, the Firecracker was designed to blast apart targets in a wide area. The force of the explosion is big enough to collapse a small bughole entrance temporarily. 

M-766A1 'Holepunch' HEAT Missile

M-766A1 'Holepunch' HEAT Missile Heat.png
Designed as an anti-tank rocket, the Holepunch was found to be excelling at destroying larger Arachnids such as tanker bugs. The warhead tears open armor, afterwards a secondary explosive goes off inside, achieving maximum destruction effect. However, due to the tankers' thick carapace, more than one rocket may be required to bring the bug down for good.

M-998A1 'Pee-Wee' Tactical Oxygen Nuke Missile

M-998A1 'Pee-Wee' Tactical Oxygen Nuke Missile Nuke.png
Less commonly known as 'atomics', the TON packs the greatest punch avaliable to the MI squad. It's designed to unleash a nuclear inferno akin to the older nuclear weapon designs, but without the long term effects such as the radiation fallouts that they were dreaded for. The PW has advanced guidance systems (geonavigation) to help it navigate the arachnid tunnels. Atomic weaponry is a very expensive and dangerous resource, misuse or careless operation of atomics can and will get the trooper court-martialed.