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{{Person
 
|ID=608
<p>
|ServiceNo=500608
In this page we cover all the Roleplaying Attributes, or Stats as we may call them; What they do to the dot; And how they work alongside our dice system alongside the rules regarding it when trying to engage in combat or other similar actions through dice.
|IMAGE=models$sstrpnet$mi$male_01.mdl!2.jpg
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|SEX=Male
 
|ETHNICITY=$ETHNICITY
<br>
|DOB=2301/1/8
 
|HOMEWORLD=Hesperus
<p>
|BRANCH=$BRANCH
<span style="font-size:24px;"><strong>Starting with the core of it all - the stats.</strong></span>
|DIVISION=$DIVISION
</p>
|RANK=Recruit
 
|UNIT=76TH HADRIAN'S HIGHLANDERS
<br>
|LOCATION=UCF Hiroo Onoda
 
|ENLISTMENT_DATE=2321/1/8
<p>
|STATUS=Active
    [[Image:Attributes.png|800px|left]]
|DESCRIPTION=I was born on hesperus.
</p>
}}
 
{{Person/Relationships
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{{Person/Journal
<p>
|journal_entries=}}
Each of them have their own unique properties. The mechanical maximum of each stat is 30. Let&#39;s get into it.
</p>
 
<br>
<hr>
<br>
 
<p style="color: #c396e0">
<strong>Dexterity:</strong>
</p>
 
<p>
<em>- Increases your ducking speed. </em>(+3% Ducking speed every full DEX point) {caps at +90% Ducking speed at 30 DEX points}
</p>
 
<p>
<em>- Increases your unducking speed.&nbsp;</em>(+3% Unducking speed every full DEX point) {caps at +90% Unducking speed at 30 DEX points}
</p>
 
<p>
<em>- Increases your crouch walking speed.&nbsp;</em>(+3% Crouch walking speed every full DEX point) {caps at +90% Crouch walking speed at 30 DEX points}
</p>
 
<p>
<em>- Increases your jump height.&nbsp;</em>(+1.1% Jump height every full DEX point) {caps at +33% Jump height at 30 DEX points}
</p>
 
<p>
<em>- Increases your running speed.</em> (+0.84% Running speed every full DEX point on average)&nbsp;{caps at +25% Running speed at 30 DEX Points} <span style="color:#e67e22;"><strong>(Broken at the moment, needs fixing)</strong></span>
</p>
 
<p>
<em>- Increases your ladder climbing speed.&nbsp;</em>(+3% Ladder climbing speed every full DEX point) {caps at +90% Ladder climbing speed at 30 DEX points}
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Endurance:</strong>
</p>
 
<p>
<em>- Increases you maximum HP. </em>(+1.67 HP every full Endurance Point on average) {caps at +50 HP at 30 END points}
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Stamina:</strong>
</p>
 
<p>
<em>- Decreases your Stamina usage speed. </em>(-1.67% Stamina usage every full Stamina Point on average)&nbsp;{caps at -50% Stamina usage at 30 STA points}
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Strength:</strong>
</p>
 
<p>
<em>- Increases your inventory carry weight.</em> (+0.5kg Carry weight every full Strength Point) {caps at +15kg Carry weight at 30 STR points)
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Weapons:</strong>
</p>
 
<p>
<em>- Increases your reloading speed.&nbsp;</em><br>
    <em>- Decreases your recoil.&nbsp;</em><br>
    <em>- Decreases your spread.&nbsp;</em>
</p>
 
<br>
<hr>
<br>
 
<p style="color: #c396e0">
<strong>Blades:</strong>
</p>
 
<p>
<em>- WIP.</em>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Education:</strong>
</p>
 
<p>
<em>- WIP.</em>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Engineering:</strong>
</p>
 
<p>
<em>- WIP.</em>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Medical:</strong>
</p>
 
<p>
<em>- WIP.</em>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Perception:</strong>
</p>
 
<p>
<em>- WIP.</em>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Stealth:</strong>
</p>
 
<p>
<em>- WIP.</em>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Willpower:</strong>
</p>
 
<p>
<em>- WIP.</em>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Skinnie Language:</strong>
</p>
 
<p>
<em>- Influences how well you can read the Skinnie language.&nbsp;</em>(We have a custom script which encrypts the Skinnie language and only those with high enough stats can read it well. The more points you got, the more it gets decrypted)
</p>
 
<br>
<hr>
<br>
 
<p>
<span style="font-size:24px;"><strong>The stats also have usage in dice-backed actions. Let&#39;s see how so:</strong></span>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Dexterity:</strong>
</p>
 
<p>
<em>- Used to check if you can precisely aim your weapon during an aiming and shooting action.</em>
</p>
 
<p>
<em>- Used to check if you can dodge a melee attack.</em>
</p>
 
<p>
<em>- Used to check if you can land your melee attack.</em>
</p>
 
<p>
<em>- Used for other dexterity related actions.</em>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Endurance:</strong>
</p>
 
<p>
<em>- Used to see if you can endure the shot you just took for a little longer. </em>(Max of three shots)
</p>
 
<p>
- <i>Used to check if you can endure a melee attack if you didn&#39;t dodge.</i>
</p>
 
<p>
- <em>Used for other endurance related actions.</em>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Stamina:</strong>
</p>
 
<p>
<em>- Used for stamina related actions.</em>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Strength:</strong>
</p>
 
<p>
<em>- Used to see how strong your melee attack is.</em>
</p>
 
<p>
<i>- Used for other strength related actions.</i>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Weapons:</strong>
</p>
 
<p>
<i>- In rare occasions they replace Dexterity for aim precision check. <span style="color:#16a085;">Admin</span> discretionary.</i>
</p>
 
<br>
 
<p style="color: #c396e0">
<strong>Skinnie Language:</strong>
</p>
 
<p>
<em>- Irrelevant to Dice Combat.</em>
</p>
 
<br>
<hr>
<br>
 
<p>
<span style="font-size:24px;"><strong>Let&#39;s get into more detail on how the rolls work:</strong></span>
</p>
 
<br>
 
<p>
[[Image:DiceEx1.png|left]]
</p>
 
<br>
 
<p>
These are the rolls you might see every now and then. Let&#39;s see the easy to understand ones first.<br>
<br>
[[Image:DiceEx2.png|left]]
</p>
 
<br>
 
<p>
If you do <strong>/roll 1d20</strong>, the above will be the output. A standard 20 face dice will be rolled. This could be used in numerous occasions, the amount of dices and amount of faces is determined by an <strong><span style="color:#16a085;">Admin+</span> </strong>in a case-by-case bias.
</p>
 
<br>
 
<p>
[[Image:DiceEx3.png|left]]
</p>
 
<br>
 
<p>
If you do&nbsp;<strong>/roll</strong>, the above will be the output. The default minimum value is 0. This is a standard roll, and can be used in a many ways or form.
</p>
 
<br>
 
<p>
[[Image:DiceEx4.png|left]]
</p>
 
<br>
 
<p>
If you do&nbsp;<strong>/roll 95 100</strong>, you&#39;re specifying a minimum and a maximum, in this respective order. This can also be used in a variety of situations, the minimum and maximum determined by an <span style="color:#16a085;"><strong>Admin+</strong>&nbsp;</span>in a case-by-case bias.
</p>
 
<br>
 
<p>
[[Image:DiceEx5.png|left]]
</p>
 
<br>
 
<p>
If you do&nbsp;<strong>/roll STR&nbsp;</strong>(could also be STA/DEX/END), the above will be the output. At first glance its a lot, but its easy to understand. The default minimum we have for stat rolls is -50, the maximum is 50. Anything negative in value is a failure. Anything positive in value is a success. The base result is shown first, then the stat is accounted for for the next result, generating the final result.
</p>
 
<br>
 
<p>
[[Image:DiceEx6.png|left]]
</p>
 
<br>
 
<p>
DEX, in particular, has a secret boost modifier that can be boosted by a hidden stat called &#39;PSI&#39;, which only Psychics have. You don&#39;t need to worry about this since it is rarely used.
</p>
 
<br>
 
<p>
[[Image:DiceEx7.png|left]]
</p>
 
<br>
 
<p>
Finally, if you do&nbsp;<strong>/roll DEX +50</strong>, you&#39;re specifying a custom modifier to your final result. This can be used to represent an <strong><span style="color:#3498db;">XA</span> </strong>approved drug-enhanced performance {IC}, or represent an upper hand you might have in a specific situation over whoever you&#39;re engaging. A negative modifier could also represent your perilous state during a certain action that which would affect the action in a &#39;realistic&#39; sense.
</p>
 
<br>
 
<p>
<em>While complex at first glance, it easily boils down once you practice it enough.</em>
</p>
 
<br>
<hr>
<br>
 
<p style="text-align: center;">
<span style="color:#e74c3c;"><span style="font-size:48px;"><strong>THIS IS NOT YET FINAL AND MIGHT FACE MINOR TO MAJOR OVERHAULS/CHANGES.</strong></span></span>
</p>
 
<br>
 
<p style="text-align: center;">
<em>Still work in progress as of December 29th, 2022.</em>
</p>
 
<br>
 
<p style="text-align: center;">
<em><strong>Last revision:</strong> December 29th, 2022.</em>
</p>
 
<br>

Latest revision as of 08:55, 8 January 2023

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SICON-4140 Federal Service Enlistment Form
NAME(S) Error: no local variable "name" has been set. (Error: no local variable "steamid" has been set. Steam Profile)
SEX Male D.O.B. 2301/1/8
H/WORLD Hesperus
BRANCH DIVISON RANK
UNIT 76TH HADRIAN'S HIGHLANDERS LOCATION UCF Hiroo Onoda
ENLISTMENT DATE 2321/1/8 LAST ACTIVE Error: Invalid time. STATUS Active
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