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| [[Image:fednetlogo.png|300px|center]]
| | {{Person/Commendation |
| | | |Date=2021/02/12 |
| <p>
| | |Recipient=Lucia Dufaux (500459) |
| In this page we cover all the Roleplaying Attributes, or Stats as we may call them; What they do to the dot; And how they work alongside our dice system alongside the rules regarding it when trying to engage in combat or other similar actions through dice.
| | |Commendation=Veteran's Ribbon |
| </p>
| | |Submitted_by=Command |
| | | |Details=Awarded to Spc L. Dufaux following the successful completion of her 2-year tour of duty while posted to 2nd Battalion, Bravo Company, 3rd Platoon "Orgylla's Onis" |
| <br>
| | |Approved=Yes |
| | | |Awarded=Yes |
| <p>
| | }} |
| <span style="font-size:24px;"><strong>Starting with the core of it all - the stats.</strong></span>
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| </p>
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| <br>
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| <p>
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| [[Image:Attributes.png|800px|left]]
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| </p>
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| <br>
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| <p>
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| Each of them have their own unique properties. The mechanical maximum of each stat is 30. Let's get into it.
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| </p>
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| <br>
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| <hr>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Dexterity:</strong>
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| </p>
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| <p>
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| <em>- Increases your ducking speed. </em>(+3% Ducking speed every full DEX point) {caps at +90% Ducking speed at 30 DEX points}
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| </p>
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| <p>
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| <em>- Increases your unducking speed. </em>(+3% Unducking speed every full DEX point) {caps at +90% Unducking speed at 30 DEX points}
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| </p>
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| <p>
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| <em>- Increases your crouch walking speed. </em>(+3% Crouch walking speed every full DEX point) {caps at +90% Crouch walking speed at 30 DEX points}
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| </p>
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| <p>
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| <em>- Increases your jump height. </em>(+1.1% Jump height every full DEX point) {caps at +33% Jump height at 30 DEX points}
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| </p>
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| <p>
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| <em>- Increases your running speed.</em> (+0.84% Running speed every full DEX point on average) {caps at +25% Running speed at 30 DEX Points} <span style="color:#e67e22;"><strong>(Broken at the moment, needs fixing)</strong></span>
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| </p>
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| <p>
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| <em>- Increases your ladder climbing speed. </em>(+3% Ladder climbing speed every full DEX point) {caps at +90% Ladder climbing speed at 30 DEX points}
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Endurance:</strong>
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| </p>
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| <p>
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| <em>- Increases you maximum HP. </em>(+1.67 HP every full Endurance Point on average) {caps at +50 HP at 30 END points}
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Stamina:</strong>
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| </p>
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| <p>
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| <em>- Decreases your Stamina usage speed. </em>(-1.67% Stamina usage every full Stamina Point on average) {caps at -50% Stamina usage at 30 STA points}
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Strength:</strong>
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| </p>
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| <p>
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| <em>- Increases your inventory carry weight.</em> (+0.5kg Carry weight every full Strength Point) {caps at +15kg Carry weight at 30 STR points)
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Weapons:</strong>
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| </p>
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| <p>
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| <em>- Increases your reloading speed. </em><br>
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| <em>- Decreases your recoil. </em><br>
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| <em>- Decreases your spread. </em>
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| </p>
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| <br>
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| <hr>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Blades:</strong>
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| </p>
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| <p>
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| <em>- WIP.</em>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Education:</strong>
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| </p>
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| <p>
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| <em>- WIP.</em>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Engineering:</strong>
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| </p>
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| <p>
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| <em>- WIP.</em>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Medical:</strong>
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| </p>
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| <p>
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| <em>- WIP.</em>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Perception:</strong>
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| </p>
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| <p>
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| <em>- WIP.</em>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Stealth:</strong>
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| </p>
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| <p>
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| <em>- WIP.</em>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Willpower:</strong>
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| </p>
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| <p>
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| <em>- WIP.</em>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Skinnie Language:</strong>
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| </p>
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| <p>
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| <em>- Influences how well you can read the Skinnie language. </em>(We have a custom script which encrypts the Skinnie language and only those with high enough stats can read it well. The more points you got, the more it gets decrypted)
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| </p>
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| <br>
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| <hr>
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| <br>
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| <p>
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| <span style="font-size:24px;"><strong>The stats also have usage in dice-backed actions. Let's see how so:</strong></span>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Dexterity:</strong>
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| </p>
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| <p>
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| <em>- Used to check if you can precisely aim your weapon during an aiming and shooting action.</em>
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| </p>
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| <p>
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| <em>- Used to check if you can dodge a melee attack.</em>
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| </p>
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| <p>
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| <em>- Used to check if you can land your melee attack.</em>
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| </p>
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| <p>
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| <em>- Used for other dexterity related actions.</em>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Endurance:</strong>
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| </p>
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| <p>
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| <em>- Used to see if you can endure the shot you just took for a little longer. </em>(Max of three shots)
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| </p>
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| <p>
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| - <i>Used to check if you can endure a melee attack if you didn't dodge.</i>
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| </p>
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| <p>
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| - <em>Used for other endurance related actions.</em>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Stamina:</strong>
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| </p>
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| <p>
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| <em>- Used for stamina related actions.</em>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Strength:</strong>
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| </p>
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| <p>
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| <em>- Used to see how strong your melee attack is.</em>
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| </p>
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| <p>
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| <i>- Used for other strength related actions.</i>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Weapons:</strong>
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| </p>
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| <p>
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| <i>- In rare occasions they replace Dexterity for aim precision check. <span style="color:#16a085;">Admin</span> discretionary.</i>
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| </p>
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| <br>
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| <p style="color: #c396e0">
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| <strong>Skinnie Language:</strong>
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| </p>
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| <p>
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| <em>- Irrelevant to Dice Combat.</em>
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| </p>
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| <br>
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| <hr>
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| <br>
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| <p>
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| <span style="font-size:24px;"><strong>Let's get into more detail on how the rolls work:</strong></span>
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| </p>
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| <br>
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| <p>
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| [[Image:DiceEx1.png|left]]
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| </p>
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| <br>
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| <p>
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| These are the rolls you might see every now and then. Let's see the easy to understand ones first.<br>
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| <br>
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| [[Image:DiceEx2.png|left]]
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| </p>
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| <br>
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| <p>
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| If you do <strong>/roll 1d20</strong>, the above will be the output. A standard 20 face dice will be rolled. This could be used in numerous occasions, the amount of dices and amount of faces is determined by an <strong><span style="color:#16a085;">Admin+</span> </strong>in a case-by-case bias.
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| </p>
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| <br>
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| <p>
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| [[Image:DiceEx3.png|left]]
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| </p>
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| <br>
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| <p>
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| If you do <strong>/roll</strong>, the above will be the output. The default minimum value is 0. This is a standard roll, and can be used in a many ways or form.
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| </p>
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| <br>
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| <p>
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| [[Image:DiceEx4.png|left]]
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| </p>
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| <br>
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| <p>
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| If you do <strong>/roll 95 100</strong>, you're specifying a minimum and a maximum, in this respective order. This can also be used in a variety of situations, the minimum and maximum determined by an <span style="color:#16a085;"><strong>Admin+</strong> </span>in a case-by-case bias.
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| </p>
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| <br>
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| <p>
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| [[Image:DiceEx5.png|left]]
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| </p>
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| <br>
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| <p>
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| If you do <strong>/roll STR </strong>(could also be STA/DEX/END), the above will be the output. At first glance its a lot, but its easy to understand. The default minimum we have for stat rolls is -50, the maximum is 50. Anything negative in value is a failure. Anything positive in value is a success. The base result is shown first, then the stat is accounted for for the next result, generating the final result.
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| </p>
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| <br>
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| <p>
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| [[Image:DiceEx6.png|left]]
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| </p>
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| <br>
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| <p>
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| DEX, in particular, has a secret boost modifier that can be boosted by a hidden stat called 'PSI', which only Psychics have. You don't need to worry about this since it is rarely used.
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| </p>
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| <br>
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| <p>
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| [[Image:DiceEx7.png|left]]
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| </p>
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| <br>
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| <p>
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| Finally, if you do <strong>/roll DEX +50</strong>, you're specifying a custom modifier to your final result. This can be used to represent an <strong><span style="color:#3498db;">XA</span> </strong>approved drug-enhanced performance {IC}, or represent an upper hand you might have in a specific situation over whoever you're engaging. A negative modifier could also represent your perilous state during a certain action that which would affect the action in a 'realistic' sense.
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| </p>
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| <br>
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| <p>
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| <em>While complex at first glance, it easily boils down once you practice it enough.</em>
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| </p>
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| <br>
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| <hr>
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| <br>
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| <p style="text-align: center;">
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| <span style="color:#e74c3c;"><span style="font-size:48px;"><strong>THIS IS NOT YET FINAL AND MIGHT FACE MINOR TO MAJOR OVERHAULS/CHANGES.</strong></span></span>
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| </p>
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| <br>
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| <p style="text-align: center;">
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| <em>Still work in progress as of December 29th, 2022.</em>
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| </p>
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| <br>
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| <p style="text-align: center;">
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| <em><strong>Last revision:</strong> December 29th, 2022.</em>
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| </p>
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| <br>
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